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The minimum screen resolution requirement for AutoCAD is 1024x768. In the screen shot shown above, the 150% scale reflects 1024x768 plus 150%, which equates to 1536x1152. The current DPI setting on the system is lower than this (vertically and/or horizontally).
Hi everybody, I am working on a new laptop for a week now which has a 2.560 x 1.440 Pixel resolution. I am using Qlik View Personal Edition 12.0.20100.0 SR2 on Windows 10 where display scaling is set to 200%. With this high-resolution display the charts, fonts and most other objects in Qlik View d...
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However, the scaled resolution is 1680x1050. So, effectively, you are working on 1680x1050, but each dot is much sharper on this screen than on a regular 1680x1050 screen, right? BTW: KDE has some support for DPI scaling, but I don't believe you are going to get exactly what you are expecting.
Since they have the same aspect ratio as the next-biggest iOS-resolution, a game designed for the larger one should scale down nicely to fit. 960x640px , 3:2 (iPhone 4, iPhone 4S, iPod Touch 4th gen) 1136x640px , 71:40 (iPhone 5, iPhone 5c, iPhone 5S, iPod Touch 5th gen): This is the same height as the 2nd Gen iDevices, but the screen is 1136 ...
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After cropping but before scaling, it measured 1672 x 1032 pixels – amounting to a 942K file. At the default settings, Scribus would import this and display at 72 PPI, so the image frame would need to be 23.2 x 14.3 inches (589mm x 364mm). However, if we are going create a PDF for print, we want a DPI of 300 or greater.
This wouldn't be the first time I've seen a game's UI scale poorly with increased resolution, and 4k in general has a habit of scaling them down teeny tiny. I's be really curious to look at your computer's settings before all this happened. Half a minute googling "sims 4 ui scale 4k" found me this post, though.